After a few years of alternating expansions and leagues, we released two expansions back-to-back in late 2017. Our March release blurred the line between an expansion and a league. We are pitching 3.3.0 in a similar way. It is branded as a league, but is certainly a large release compared to leagues of the past. If you need poe currency cheap in game, you can choose u4gm.com sale cheap poe currency.
1. Beastiary isn’t that bad because path of exile is fun, but I’ve literally stopped caring about them now, it’s just more rare monsters for me to kill. Figuring out what to capturing and figuring what each beast does for crafting to make sure I don’t consume a beast that I need in another recipe was just way too annoying, so I am basically playing standard. Still playing, 1 character at 90 and 2 character at 85, but it isn’t thanks to Beastiary.
2. Well Breach had 4 5 distinct bosses, one of which I actually still have yet to beat personally. If you want something a degree stronger then you’re going into the territory of shaper/elder and their guardians. And that kind of content you want to be added to the core game, not be tied to a league mechanic that might or might not be implemented. And if it is implemented, in a non consistent fashion.
3. There’s a reason for this. It caused bosses to become trivialized VERY easily just by getting enough curse effectiveness. Biggest problem was that curse effectiveness on bosses was additive in the past instead of multiplicative, so you could get it to a point of being positive with like 10 points of investment. Nowadays, curse effectiveness will still do a great amount, but nowhere close to the power of the past. It doesn’t help that curse application has only become easier and easier.
Basically what this was like in the past – on a character with not even much (if any at all) curse effect, run a white map with blasphemy temp chains+enfeeble. What happens to the white mobs is what you could do to atziri or even uber atziri back then with a bit of investment in curse effect. Thankfully they fixed this before shaper came out, and even then – it’s still useful, and that’s why we still see curse support builds.
What’s you expect from content update 3.3.0?