Madden NFL 25 will be coming out soon, and the biggest question on most players’ minds is how it will be any different from Madden NFL 24. Luckily, it looks like Madden NFL 25’s gameplay has made an effort to make some good changes to the gameplay experience. Let’s take a look!
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Presentation And Commentary Teams
Madden NFL 25 is trying to step up its level of immersion. This means including things like celebrations after a big play, or showing players getting prepared before the game. These little extra bits help the game feel more like players are involved in a real NFL game, instead of simply playing a game of Madden. In addition, Madden 25 also adds two new commentary teams to help make the game more immersive. Pairs Mike Tirico and Greg Olsen, and Kate Scott and Brock Huard join the game’s commentary teams to provide more unique voices and perspectives on the games.
The Switch Stick To Adjust Coverage
The ability to make quick decisions and respond to one’s opponent isn’t restricted to offense in Madden NFL 25. Thanks to the new Switch Stick feature, players can adjust a defensive player’s coverage route in response to the offense. This means that players can put double coverage on a receiver they believe is a bigger threat, or try to set up an interception if they see a good spot to switch to. This is the type of change some players might not even notice, but those who learn how to use it effectively will be glad it exists.
New Hot Route Options & Custom Stems
Players can now choose from a variety of new options when it comes to creating Hot Routes that are slightly different from the options from Madden 24. For example, Tight Ends now has a post option instead of a delayed fade, a slant instead of a block and release cross, and a corner route instead of a block and release flat. Additionally, players can now customize pass stems. This allows players to make their pass routes more well-suited to the defense’s setup, and find holes that they can exploit. This is one of the more exciting changes because players feel like they always have options, even if the play they picked might not initially be the best match-up against the defense.
Star-Driven Plays
One of the cooler additions to Madden NFL 25 is new star-driven plays. Teams now have unique plays in their playbook that are meant to prioritize getting the ball to all-star receivers and running backs. Some of these plays are based on actual plays that NFL teams run when trying to get the ball in the hands of their stars. This option is a great way for players to guarantee they are getting to play as some of their favorite players from the NFL. These types of plays not only highlight some of the star players on each team but also help players see what sets the teams apart.
Signature Player Movement
There have been a few aesthetic changes made in Madden NFL 25. One of these is the game’s emphasis on trying to make players look and act more realistic. Madden NFL 25 recreates the signature running and movement styles of certain athletes, so players feel like they are actually watching that player handle the ball. Players now feel more individualized, instead of the only differences being stats and basic appearance. These tiny movements might not change gameplay all that much, but they add a lot to the authentic look of the game.
More Options For Sliding Protection On Offense
Madden NFL 25 has given players a few more options on offense. Players can now choose between eight options for how to change their offensive line: a full slide left or right, a half slide left or right, base, max protect, empty, and double team. This is a big step up from the only four options that were previously available. When adjusting the offensive line, players will now also get feedback about which defenders are being covered, and which will be unopposed. This allows players to make the right decisions in the pocket, to avoid any blitzing defenders. There are also the same icons on defense, so players will know which of their linemen and linebackers are unguarded on a given play, as indicated by a small fire icon over their head.
Passes Provide More Feedback
New to Madden NFL 25 is greater feedback about passes. When a player passes the ball, there will now be a small circle where the ball is going to land which offers some feedback on the quality of the pass. The smaller the circle, the more accurate the pass is. If the circle is more spread out, that means the pass is less accurate and could land in a wider variety of spots. This feedback circle is also color-coded. A green circle means the pass will be easy for a player to catch, so long as they’re in the circle. A yellow circle is a bit more difficult, but still possible to catch. Red circles indicate that a pass is nearly impossible to catch, so receivers don’t need to bother too much trying to get to them.
BOOM Tech Adds Skill Mechanics
Madden 25’s new BOOM Tech adds more depth to the game’s Hit Stick. This used to be a pretty shallow mechanic, with players just flicking the stick to initiate a tackle. Now, players have to make sure they are aiming it in the correct direction, and that they have good timing when using it. If a player is off on their aim or hits too early, the ball carrier will likely be able to break the tackle or avoid it entirely. Conversely, if a player lands a perfect tackle, indicated by a green circle and a “Boom” over the player’s head, it not only tackles the player but also increases the chance of a fumble.
Juking & Spin Moves More Realistic
Madden 24’s jukes were very drastic and provided an unrealistic amount of lateral movement. This allowed players to pull off some wild plays with the ball carrier and gain a lot more yards than they realistically should, so Madden 25 has taken steps to make the jukes more realistic. Madden 25 has also added back in the spin move in addition to juking. The spin can be used pretty effectively and is a nice consolation for the less effective jukes, but the aim here still seems to be to keep things grounded.
New Catching Mechanics Give More Control
One change that Madden NFL 25 has made to previous games is in its catching mechanics for passes, where players can now choose from a few styles of catch based on their situation. A Possession Catch, for example, allows players to prioritize holding onto the ball, and ensuring they are bringing it down inside of play. Players can also choose to make a riskier one-handed catch, which may be especially effective with Madden 25’s best Wide Receivers. This improves their catching radius but also makes them more vulnerable to dropping the ball if they are hit.